|
| |
|
|
Learning: The Next Generation
|
| 273843 |
| $5.00 |
| |
|
 |
|
|
|
| |
| |
| |
Authored By: Joe Dysart, Date Published: 10/7/2009, Product#: 273843 While initially a novelty, K-12 educational opportunities in the virtual world Second Life are gaining heft, crystallizing into formal courses, and in some cases, even offering high school students the opportunity to earn college credit. Educators are quickly discovering that virtual reality offers learning opportunities that simply do not exist in the everyday world.
|
|